
This post was originally planned to have a nice little shot of the level as it stands now, but my computer was especially vile and cranky today and crashed twice on me. So screw it, we'll see how it goes tomorrow.
I've noticed I've become somewhat more efficient since I started on this project, able to make things easier for me down the road. For example, when UV mapping, I used to just use RoadKill, cut it up, organize, and texture it... And that rarely went well unless the mesh was simple. Now I know better, and use the scaling tool to make all the points line up in neat and tidy right angles.
I realize the above mentioned technique is probably incredibly obvious to many. I spent three years in game design school and never once thought of it. I must be a slow learner.
No comments:
Post a Comment