
I started on this yesterday, and have thus far spent around 6 or 7 hours on it. My, how time flies when you're having fun. Or maybe I'm just slow at this.
I used the "side outline" method to model the head, at least at first. It's where you make a polygon outline of the head's side view, and then extrude piece by piece. I find it makes it easy to keep edge loops in check and is more manageable than starting from a cube. The eye sockets, ears, and hair were started much the same way.
Speaking of the hair, it's all attached to the head. It may come back to bite me later, but looking at it now, I can't help but just be relieved I won't have to worry about stupid transparency issues! The eyebrows and eyeballs are the only separate pieces on the mesh so far.
I'm much happier with this mesh overall than my last character attempt, which was supposed to be a shot at realism. I think I like the nose most here. It came out really well, and is more "realistic" than the nose on my realistic female model. On the female, she lacks creases around her nose because I left that until last and couldn't get it to look right. This time, I put the creases in as I went, and the result is much nice.
I would say this character's chin is a little small, but it matches the artwork almost perfectly so I'm gonna roll with it.