Well, "new". The idea is a gothic castle, complete with graveyard, courtyard, dungeon, and Silent Hill-esque twisted areas where everything is bizarrely distorted. It is likely far too grand to take on, but I have at least taken some initiative and made up a rudimentary reference document and found a fair bit of reference photographs. So, at least I have SOME direction.
Unfortunately, my computer still hates Unreal 3, which means that if I want to build a level, it's gotta be done in Maya-only. Fortunately, I should have some help in this project. It is not solely mine, but a collaboration between a friend and I. Hopefully something will come of it and we'll have some stellar display pieces for our portfolios. In the meantime, I've been building assets. I'm focusing on being a bit more complex this time too, as I've noticed some of my stuff can be pretty plain. Stay tuned.
Showing posts with label assets. Show all posts
Showing posts with label assets. Show all posts
Friday, February 12, 2010
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